Public Member Functions | |
| CollisionManager () | |
| Nullable< float > | GetRayCollisionResult (Ray ray, out Triangle hitTriangle) |
| Vector3 | GetCollisionResult (Vector3 position, Vector3 radius, Vector3 velocity, Vector3 gravity, float slidingSpeed, out Triangle hitTriangle, out Vector3 hitPosition, out bool falling) |
Properties | |
| CollisionSource | Source [get] |
Definition at line 25 of file CollisionManager.cs.
| XnaCollisionLib.CollisionManager.CollisionManager | ( | ) |
Definition at line 30 of file CollisionManager.cs.
| Vector3 XnaCollisionLib.CollisionManager.GetCollisionResult | ( | Vector3 | position, | |
| Vector3 | radius, | |||
| Vector3 | velocity, | |||
| Vector3 | gravity, | |||
| float | slidingSpeed, | |||
| out Triangle | hitTriangle, | |||
| out Vector3 | hitPosition, | |||
| out bool | falling | |||
| ) |
Definition at line 46 of file CollisionManager.cs.
| Nullable<float> XnaCollisionLib.CollisionManager.GetRayCollisionResult | ( | Ray | ray, | |
| out Triangle | hitTriangle | |||
| ) |
Definition at line 41 of file CollisionManager.cs.
CollisionSource XnaCollisionLib.CollisionManager.Source [get] |
Definition at line 37 of file CollisionManager.cs.
1.7.0