| CollisionManager() | XnaCollisionLib.CollisionManager | |
| GetCollisionResult(Vector3 position, Vector3 radius, Vector3 velocity, Vector3 gravity, float slidingSpeed, out Triangle hitTriangle, out Vector3 hitPosition, out bool falling) | XnaCollisionLib.CollisionManager | |
| GetRayCollisionResult(Ray ray, out Triangle hitTriangle) | XnaCollisionLib.CollisionManager | |
| Source | XnaCollisionLib.CollisionManager |
1.7.0