CollisionManager() | XnaCollisionLib.CollisionManager | |
GetCollisionResult(Vector3 position, Vector3 radius, Vector3 velocity, Vector3 gravity, float slidingSpeed, out Triangle hitTriangle, out Vector3 hitPosition, out bool falling) | XnaCollisionLib.CollisionManager | |
GetRayCollisionResult(Ray ray, out Triangle hitTriangle) | XnaCollisionLib.CollisionManager | |
Source | XnaCollisionLib.CollisionManager |