Add(OctTree octTree) | XnaCollisionLib.CollisionSource | |
Add(IEnumerable< Triangle > triangles, int minTrianglesPerNode) | XnaCollisionLib.CollisionSource | |
Add(Model model, int minTrianglesPerNode, Matrix transform) | XnaCollisionLib.CollisionSource | |
Clear() | XnaCollisionLib.CollisionSource | |
CollisionSource() | XnaCollisionLib.CollisionSource | |
Count | XnaCollisionLib.CollisionSource | |
ISect(Ray ray, out Triangle nearestTriangle) | XnaCollisionLib.CollisionSource | |
Query(BoundingBox box, List< Triangle > triangles, Matrix transform) | XnaCollisionLib.CollisionSource |