Count | XnaCollisionLib.OctTree | |
Create(IEnumerable< Triangle > triangles, int minTrianglesPerNode) | XnaCollisionLib.OctTree | [static] |
ISect(Ray ray, ref float nearestDistance, ref Triangle nearestTriangle) | XnaCollisionLib.OctTree | |
Query(BoundingBox box, List< Triangle > triangles, Matrix transform) | XnaCollisionLib.OctTree |